²ÛßßÛ ÜÜÜÜÜ ÜÜÜÜÜ ÜÜ ÜÜ Û² Û² ²Û Û² ²Û ²Û² ²Û ±²ÜÜÛ ±²ßÛÛ ±²ßßß ±² ß±² ²ÛÛÛ ÜÜÜÜÜ ÜÜÜÜÜ ÜÜ ÜÜ Üß Û² ²Û Û² ²Û ²Û² ²Û ±²ÛÛ ±²ßÛÛ ±²ßßß ±² ß±² ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ We distribute CAPN ZAPN as shareware because we believe that users will find enjoyment in playing the games which is the number one concern above all others. We also have faith that people will recognize our hard work & dedication, and will register and support our products,in order that we will have more incentive to create more new exciting things. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ACORD GAMES AVAILABLE: CAPN ZAPN 1 KOZMIK JOURNEYS ZAPMAN 1 THE FANTASTIC ZAPMAN ZAPPER 1 ZAPPER IN NEVERWHERE ZAPPER 2 ZAPPER IN 3D-LAND ZAPPER 3 ZAPPER IN OUTERSPACE ZAPPER 4 LOST IN ZAPPERSTEIN! CAPT ZOOSE 1 ZAPPED BY THE LIGHT! ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Help distribute this program! CAPT. ZOOSE 1, CAPN ZAPN 1, ZAPMAN 1,and ZAPPER 1 & 4 are shareware, so feel free to give copies to friends and associates!! ÛÛÛÛÛÛÛ ACORD GAMES ÛÛÛÛÛÛÛÛÛÛ 823 SALMON, DALLAS, TX 752O8 ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ BE SURE AND GET COPIES OF THE OTHER ACORD GAMES. ßßßÛ ÜßßÜ ÛßßÛ ÛßßÛ Ûßß ÛßßÛ Üß ÛÜÜÛ ÛÜÜÛ ÛÜÜÛ ÛÜÜ ÛÜÜÛ ÛÜÜÜ Û Û Û Û ÛÜÜ Û ßÜ ÜÜ ÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜ ²Û Û² ²Û ²ÛÜÜÜ ²Û ² ²ßܲ ±²ÜÜ ±²ÛÛÛ ÜÜܱ² ±² ² ± ± ²ÛÛÛ ²ÛÛ ²ÛÛ ²ÛÛ ²ÛÛ ²ÛÛ Üß ²Ü² ²Ü² ²Ü² ²ÜÜ ²Ü² Ü ±²ÛÛ ± ± ± ± ±ÜÜ ±ßÜ ÜÜÜÜ ÜÜÜÜ ÜÜÜÜ ÜÜÜÜ Ü Ü ²ÜÜÜ ²Û ²ÛÜÜ ²Û ²ÛÜ²Û Üܱ² ±² ±²ÜÜ Ü±²Ü ±² ßÛ ÜÜÜ ÜÜÜ ÜÜÜ ÜÜÜÜ ÜÜÜÜ ²Ü² ² ß ² Û ²ÜÜÛ ² ² ± ± ±Ü± ±Ü± ± ±Ü ܱܲ ÜÜÜÜ ÜÜÜ ÜÜ ÜÜ ÜÜÜ ÜÜÜ ² ÜÜ Ûܲ ² ² ² ²ÜÜ ²ÜÜ ±Üܱ ± ² ± ± ² ±ÜÜ Üܱ ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ You have been summoned to return to Neverwhere, where you venture all the way to its capital city Zapperstein on a reluctant mission to save the Zargons from an evil ruler... but you never lose sight of your real mission which is to escape this bizarre world inside the computer and find your way back to the real world of your loved ones and friends. Enchanting though this place called Neverwhere may be, you find yourself driven and com- pelled by one obsession. This feeling grows so intense that it overwhelms your every thought. This drive, this yearning to get out of this place and find some way to get back to the real world of your loved ones and friends becomes your dominant impulse. Your every action becomes more and more bent on getting out-- ESCAPING! ÜÜ ÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜ ²Û Û² ²Û ²ÛÜÜÜ ²Û ² ²ßܲ ±²ÜÜ ±²ÛÛÛ ÜÜܱ² ±² ² ± ± ²ÛÛÛ ²ÛÛ ²ÛÛ ²ÛÛ ²ÛÛ ²ÛÛ Üß ²Ü² ²Ü² ²Ü² ²ÜÜ ²Ü² Ü ±²ÛÛ ± ± ± ± ±ÜÜ ±ßÜ ÜÜÜÜ ÜÜÜÜ ÜÜÜÜ ÜÜÜÜ Ü Ü ²ÜÜÜ ²Û ²ÛÜÜ ²Û ²ÛÜ²Û Üܱ² ±² ±²ÜÜ Ü±²Ü ±² ßÛ LOST IN ZAPPERSTEIN ÛßßßßßßßßßßßßßßßßßßßßßßßßßßßÛ Û ßßßÛ ÜßÜ ÛßÛ ÛßÛ Ûßß ÛßßÛ Û Û Üß ÛÜÛ ÛÜÛ ÛÜÛ ÛÜ ÛÜÜÛ Û Û ÛÜÜÜ Û Û Û Û ÛÜÜ Û ßÜ Û ÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛ ACORD GAMES DON'T MISS OUT ON THE FANTASTIC ZAPMAN! ORDER YOUR COPIES NOW! THE FANTASTIC ßßßÛ ÜßßÜ ÛßÛ ÛßÜßÛ ÜßßÜ ÛÜ Û Üß ÛÜÜÛ ÛÜÛ Û Û Û ÛÜÜÛ Û ßÜÛ ÛÜÜÜ Û Û Û Û Û Û Û Û Û Û ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ßßßßßßßßßßßßßßßßßßßßßßßßßÛÛ THE FANTASTIC ZAPMAN ! Û ÜÜÜÜÜÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»ÜÜÜÛÛ ÍÍÍÍͺ by Gary Acord ºÍÍÍÍÍ ÛÛßßßÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼßßßÛÛ Û While sitting at your computer, lightning hit you and zapped you into another dimension inside your computer, in ZAPPER IN NEVERWHERE.(ZAPPER 1) In Neverwhere you heard legends of a hero named ZAPPER whom the denizens thought you were. In episode two, after escaping Neverwhere and returning to Earth you discovered that you had somehow been physically altered. You now had strange red antennas growing from your head and you possessed enormous strength and an ability to make tremendous jumps almost like flying. You donned a costume & fought alien creatures who were attempting to take over the world, & you called yourself Zapper! But what became of the original Zapper of Neverwhere? He has been missing for quite some time now. You ponder this question for sometime until your head begins spinning & you feel an uncanny power surging through your consciousness. You collapse to the floor in a trance-like state and pictures begin flashing through your mind,and they are so real and amazingly vivid to the extent that you realize that you are witnessing events across vast stretches of space. You begin to realize that the events unfolding before your mind's eye are very real, that you are watching them with some super- power of clairvoyance. You see a hero in a costume very similar to your own. You realize that he is the original Zapper, and decide to call him Zapman, to dis- tinguish him from yourself. He is on an alien planet or dimension, a place very far away, and the look of des- peration on his face shows that he is not happy where he is and is trying to escape. As events transpire you soon learn that he has been kidnapped by some evil empire of another dimension, and is trying to escape. This is where the story of the FANTASTIC ZAPMAN begins, and it is up to you with your skills and dexterity to help maneuver him to free himself from the evil clutches of his captors! ...without getting killed or trapped! THE FANTASTIC ²ÛÛÛ ²ÛÛ ²ÛÛ ²ÛÜÛÛ ²ÛÛ Û Û Üß ²Ü² ²Ü² ² ² ² ²Ü² ²ßܲ ±²Û² ± ² ± ± ± ² ± ² ± ² ÜÜ ²Û ±²